About This Architecture
UML object diagram modeling a gamified educational system with institution, professor, student, and engagement entities. The architecture connects Escola Estadual Zooly institution through Professor Helena to multiple Turma (classroom) objects, each containing Aluno (student) instances with progression tracking. Student engagement flows through Atividade (activity) tasks, Desempenho (performance) scoring, Avatar customization, Loja (shop) mechanics, and Fase (phase) progression systems. This structure demonstrates how gamification elements—avatars, shops, phases, and performance metrics—integrate with traditional classroom hierarchies to drive student motivation and learning outcomes. Fork and customize this diagram on Diagrams.so to model your own educational platform's object relationships and gamification mechanics.