Game Platform Multi-AZ AWS Architecture
About This Architecture
Multi-AZ game platform architecture spanning two AWS availability zones with WAF, CloudFront, and Route 53 for global edge delivery and DDoS protection. Traffic flows through Application Load Balancers to a hybrid compute layer: EC2 t3.medium app servers, ECS Fargate game services, and Lambda functions for asynchronous review and post handling. Data tier includes RDS Primary (users, games, purchases, reviews, posts, comments) with standby replica, DynamoDB for library and sessions with cross-AZ replication, and ElastiCache Redis for session caching. S3 hosts game assets via CloudFront CDN, while CloudWatch monitors application and database performance across both zones. This architecture ensures high availability, fault tolerance, and sub-second latency for millions of concurrent players. Fork and customize this diagram on Diagrams.so to match your game platform's scaling requirements and regional deployment strategy.
People also ask
How do I architect a highly available game platform on AWS across multiple availability zones?
This diagram shows a production multi-AZ game platform using Route 53 for DNS failover, Application Load Balancers in each AZ, hybrid compute (EC2, ECS Fargate, Lambda), RDS Primary/Standby for relational data, DynamoDB with cross-AZ replication for sessions, and ElastiCache Redis for caching. CloudFront delivers game assets globally while WAF protects against DDoS attacks.
- Domain:
- Cloud Aws
- Audience:
- AWS solutions architects designing multi-AZ game platforms
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