Game Platform Multi-AZ AWS Architecture

GENERALArchitectureadvanced
Game Platform Multi-AZ AWS Architecture — GENERAL architecture diagram

About This Architecture

Multi-AZ game platform architecture spanning two AWS availability zones with WAF, CloudFront, and Route 53 for global edge delivery and DDoS protection. Traffic flows through Application Load Balancers to a hybrid compute layer: EC2 t3.medium app servers, ECS Fargate game services, and Lambda functions for asynchronous review and post handling. Data tier includes RDS Primary (users, games, purchases, reviews, posts, comments) with standby replica, DynamoDB for library and sessions with cross-AZ replication, and ElastiCache Redis for session caching. S3 hosts game assets via CloudFront CDN, while CloudWatch monitors application and database performance across both zones. This architecture ensures high availability, fault tolerance, and sub-second latency for millions of concurrent players. Fork and customize this diagram on Diagrams.so to match your game platform's scaling requirements and regional deployment strategy.

People also ask

How do I architect a highly available game platform on AWS across multiple availability zones?

This diagram shows a production multi-AZ game platform using Route 53 for DNS failover, Application Load Balancers in each AZ, hybrid compute (EC2, ECS Fargate, Lambda), RDS Primary/Standby for relational data, DynamoDB with cross-AZ replication for sessions, and ElastiCache Redis for caching. CloudFront delivers game assets globally while WAF protects against DDoS attacks.

AWSmulti-AZgame-platformhigh-availabilityRDSECS Fargate
Domain:
Cloud Aws
Audience:
AWS solutions architects designing multi-AZ game platforms

Generated by Diagrams.so — AI architecture diagram generator with native Draw.io output. Fork this diagram, remix it, or download as .drawio, PNG, or SVG.

Generate your own architecture diagram →

About This Architecture

Multi-AZ game platform architecture spanning two AWS availability zones with WAF, CloudFront, and Route 53 for global edge delivery and DDoS protection. Traffic flows through Application Load Balancers to a hybrid compute layer: EC2 t3.medium app servers, ECS Fargate game services, and Lambda functions for asynchronous review and post handling. Data tier includes RDS Primary (users, games, purchases, reviews, posts, comments) with standby replica, DynamoDB for library and sessions with cross-AZ replication, and ElastiCache Redis for session caching. S3 hosts game assets via CloudFront CDN, while CloudWatch monitors application and database performance across both zones. This architecture ensures high availability, fault tolerance, and sub-second latency for millions of concurrent players. Fork and customize this diagram on Diagrams.so to match your game platform's scaling requirements and regional deployment strategy.

People also ask

How do I architect a highly available game platform on AWS across multiple availability zones?

This diagram shows a production multi-AZ game platform using Route 53 for DNS failover, Application Load Balancers in each AZ, hybrid compute (EC2, ECS Fargate, Lambda), RDS Primary/Standby for relational data, DynamoDB with cross-AZ replication for sessions, and ElastiCache Redis for caching. CloudFront delivers game assets globally while WAF protects against DDoS attacks.

Game Platform Multi-AZ AWS Architecture

AutoadvancedAWSmulti-AZgame-platformhigh-availabilityRDSECS Fargate
Domain: Cloud AwsAudience: AWS solutions architects designing multi-AZ game platforms
0 views0 favoritesPublic

Created by

April 16, 2026

Updated

April 16, 2026 at 3:50 PM

Type

architecture

Need a custom architecture diagram?

Describe your architecture in plain English and get a production-ready Draw.io diagram in seconds. Works for AWS, Azure, GCP, Kubernetes, and more.

Generate with AI