Event Processing System - UML Class Diagram
About This Architecture
Event Processing System implements a multi-platform event aggregation architecture using interface-based connectors for TikTok and Twitch, feeding events through an EventFormatter and IProcessor pipeline. The Sistema orchestrates IPlataforma connectors, EventFormatter, ProcessorManager, and ArduinoController to transform raw platform events into structured Evento objects and dispatch Comando instructions to hardware. This design decouples platform-specific logic from event processing and hardware control, enabling independent scaling and testing of each layer. Fork this diagram on Diagrams.so to customize connectors, add new processors, or adapt the Comando schema for your IoT or automation use case. The pattern demonstrates clean architecture principles with clear separation between interfaces, implementations, and core data models.
People also ask
How do you design a scalable event processing system that connects multiple social media platforms and controls hardware devices?
This UML diagram shows a clean architecture using IPlataforma interfaces for TikTok and Twitch connectors, an EventFormatter to standardize raw events into Evento objects, and an IProcessor pipeline (ProcessorManager, GiftProcessor) to transform events into Comando instructions for the ArduinoController. The Sistema orchestrates all layers, enabling independent testing and extension of each compon
- Domain:
- Software Architecture
- Audience:
- Software architects designing event-driven systems with multi-platform connectors
Generated by Diagrams.so — AI architecture diagram generator with native Draw.io output. Fork this diagram, remix it, or download as .drawio, PNG, or SVG.